![]() Very basic Megas functionality for Charizard, Venusaur, and Blastoise. ![]() Hold items for Pokemon (very basic, use ‘give’ from item menu and ‘take’ from party menu): Berries and type-changing stones (Give moonstone to your meowth to make it part dark type like an Alolan Meowth!) Slightly different TMs, to reflect the new types.ĭifferent kinds of shinies, get Pink, Blue, Black, Orange/red ![]() Roar can switch trainer parties out now (if a little terribly, as it displays the wrong text ‘trainer switched mons’ for enemies). Some moves have been tweaked Wrap no longer traps you forever, nor do you get stuck raging. Custom coding has been added for Sketch, Hidden Power, and Mirror Move. Munchlax and Mantyke babymoons can be gotten from daycare if you leave a parent mon there.Ĭharmander is available earlier from a bug catcher in Viridian. This is intended for use in the Meowth hack or possibly a Colosseum-centric style hack with Eevee (you are free to use this as a base if you want for your own hack or steal any of the code). Snag balls have been coded in the latest version 3.5 which can catch the last MON of a trainer. Legend Dogs roam after a special randomized Fearow encounter, Mew roams after enough badges as a very rare encounter. Put a pokemon in the first slot to have it follow you. Over 250 pokemon, many Johto but also new Kanto evolutions have been added. In this mode, you can also use surf on water without the move surf as soon as you want, so you can play the game in reverse order and fight Cinnabar first! (Seafoam is a bit of a pain, but you can get through it without Strength. Optional Level Adjuster Mode, trainers will have their levels matched to your party’s, although elite will be slightly higher. With the help of photoshop greyscale bitmap inverted images, my friends came alive in the game I loved.Cute Raichu graphics when you evolve Pikachu, Eevee, and Meowth instead in those versions. Images in Pokémon Yellow only use four colours: black, white, colour one shade one and colour one shade two. The editing of the strings was the easy part, but adding the images took it to a whole other level. Replacing Pokémon was something I couldn't figure out online. I have the compiled binary, which should be reversely engineerable, but it wouldn't be worth the time.Īnother fantastic journey was adding friends to the game. Sadly, I don't have the changed code anymore. Repel changing in menu showing the memory table in the back So I programmed an extra menu option to activate a max repel on demand. Non-typewriter-style messageĪnother thing that bugged me had always been the extreme amount of wild pokemon that appear. The typewriter-style animation takes too much time to show, even when setting it to "fast". One of the things I never liked while replaying the game was how the messages appeared on the screen. After compiling and verifying it ran in an emulator, I decided it was time to edit some assembly to allow changes I wished I always had. Luckily, people online have already figured it out and posted this online. Still, I was very curious about the original comments in these source files.Īfter reading some source files, I started figuring out how to compile it. ![]() The game is written in assembly, and people have already reverse-engineered the original game. Some months ago, the source code of a game I and many others played as a kid was leaked.
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